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Former Elder Scrolls Online Boss Calls Crimson Desert's Singleplayer Approach "Almost Like Cheating" - And He's Not Wrong

S
Sarah
April 30, 2026
5 min read

Former Elder Scrolls Online Boss Calls Crimson Desert's Singleplayer Approach "Almost Like Cheating" - And He's Not Wrong

Remember when everyone was losing their minds over Crimson Desert at Gamescom? Yeah, that Pearl Abyss title that looked absolutely stunning and had MMO veterans scratching their heads. Well, Matt Frior, the former boss behind Elder Scrolls Online, just dropped some truth bombs about why this game has him both impressed and slightly annoyed. His take? Making a singleplayer MMO is "almost like cheating."

And honestly? I get it.

The MMO Problem That Pearl Abyss Just... Skipped

Here's the thing about MMOs that most people don't realize until they've worked retail tech for years like I have. When customers come into our Orange, TX shop asking about specs for games like Elder Scrolls Online or Final Fantasy XIV, the conversation always gets complicated fast. Why? Because MMOs are technical nightmares.

Think about it - you've got hundreds of players in the same zone, all casting spells, swinging swords, and generally causing digital chaos. Your CPU is screaming. Your RAM is crying. And don't even get me started on the server-side calculations happening in real-time.

Pearl Abyss looked at this mess and said "nah, we're good" and just made Crimson Desert singleplayer instead.

Why This Feels Like Gaming's Ultimate Shortcut

Frior's comment about it being "almost like cheating" hits different when you understand what goes into MMO development. I've watched ESO struggle with performance issues for years. Cyrodiil PvP? Forget about it during prime time. The game turns into a slideshow faster than my old Xbox 360 loading Skyrim.

But Crimson Desert? It looks like Black Desert's gorgeous older sibling who went to art school and learned proper optimization techniques. No lag. No server queues. No "cannot connect to server" messages that make you want to throw your controller across the room.

Personally, I think Pearl Abyss made the smart business decision here, even if it feels like they took the easy way out. Why deal with server costs, balance issues, and angry players when you can just... not?

The Gaming Performance Reality Check

Let's talk specs for a second. Black Desert Online - Pearl Abyss's MMO baby - still brings high-end rigs to their knees in crowded areas. I've seen customers with RTX 4080s complaining about frame drops during world bosses. That's just the nature of MMOs.

Crimson Desert? Early footage suggests it'll run smooth as butter because it doesn't have to worry about synchronizing your sword swing with 47 other players all trying to kill the same dragon. It's basically a single-threaded paradise compared to the multi-threaded nightmare that is modern MMO architecture.

"Why didn't anyone think of this before?" - Matt Frior's reaction to Crimson Desert's approach

But here's where I'm conflicted. Sure, it's easier to make a beautiful singleplayer game. But isn't part of the magic of MMOs the chaos? The unpredictability? That moment when some random player saves you from certain death and you end up becoming guild mates?

What This Means for Gaming Tips and PC Optimization

If more developers start following Pearl Abyss's lead, we might see a shift in how we think about PC optimization for RPGs. Instead of recommending builds that can handle 200-player raids, we'll be focusing on pure visual fidelity and smooth framerates.

Hot take: this could actually be amazing for budget gamers. When I'm helping someone build their custom gaming PC with BitCrate, I always have to factor in MMO overhead. But if more "MMO-style" games go the singleplayer route? Suddenly that mid-tier GPU becomes a lot more appealing.

The "Cheating" Controversy Makes Perfect Sense

Frior isn't wrong to feel a bit salty about this. Imagine spending years wrestling with netcode, server architecture, and player balance only to watch another studio sidestep all of that and get praised for their "innovation." It's like watching someone win a marathon by taking an Uber for the first 20 miles.

But is it actually cheating? Or is it just smart game design?

Pearl Abyss looked at what players actually wanted from MMOs - the exploration, the quests, the epic storylines - and realized most of that stuff works better without other players anyway. How many times have you been immersed in some dramatic questline only to have "xX_DragonSlayer_Xx" run past you in their underwear, completely breaking the mood?

The Future of "Singleplayer MMOs"

This whole situation has me wondering if we're about to see more studios take this approach. Why deal with the technical headaches of true multiplayer when you can deliver 95% of the MMO experience without the infrastructure costs?

The Witcher 3 already proved that massive open-world RPGs could feel just as epic as any MMO. Cyberpunk 2077, despite its rocky launch, showed that single-player games could have that same "living world" feel. Maybe Crimson Desert is just the next logical step.

Tbh, I'm not mad about it. As someone who's spent way too many hours explaining to customers why their perfect gaming PC still struggles with New World's optimization issues, the idea of MMO-quality content without MMO-quality technical problems sounds pretty appealing.

Will this trend stick? That depends on whether players actually miss the multiplayer chaos or if they're perfectly happy exploring beautiful worlds solo. Based on how many people play Elder Scrolls Online like a single-player game anyway, Pearl Abyss might be onto something bigger than anyone realizes.

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Sarah

TieredUp Tech, Inc. — Orange, TX

Expert technician at TieredUp Tech, Inc. specializing in custom gaming PC builds, electronics repair, and hardware advice. Serving Orange, TX and the surrounding area.

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